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The Big Six Wheel Game – Strategies & Tips

Big Six

The Big Six Wheel is a very simple casino game that relies solely on luck and has no element of skill.

If you have ever seen Wheel of Fortune on TV, you will be familiar with the large wheel that is spun with many different segments that can be landed on when the wheel comes to a stop.

Big Six is essentially this Casino Wheel Game, which has 6 different outcomes with a total of 54 segments.

As it is purely a game of luck, the house edge is higher than many casino games and there is no real strategy that can be used to increase your chances of winning.

Big Six has a number of other names at different casinos including Wheel of Fortune, Lucky Wheel, Big Wheel, and Money Wheel.

How to play Big Six

Once you have chosen how much you wish to bet, the wheel starts to spin.

There are 54 segments that the wheel can stop on with a total of 6 differing values. The amounts that appear the most often have the best chance of coming up and therefore also have the lowest payouts.

There are normally 52 segments containing numbers or symbols, and 2 that contain a joker or logo depending on where you are playing. These 2 segments are the least likely to come in and therefore have the best pay out, the amount can vary depending on where you play the Big Six.

Once the wheel comes to a stop, the winning segment is shown – this is usually at the top of the wheel and signified by a flexible piece of rubber, which will stop in a particular segment between the spokes found to the side of each segment.

Big Six example bet

A typical wheel is shown above, the segment at the top of the wheel contains the piece of rubber, which signifies the winning segment, you can then decide how much to bet each spin and the total bet amount is multiplied by the number that you bet on.

In the above example, you can bet on a 2 which pays 2x your total bet, a 5 which pays 5x your total bet, a blue 10 or red 10 which both pay 10x your total bet, a green 20 or purple 20 which pay 20x the total bet and a white Joker or Black Joker which pay out higher amounts.

As with any casino game, Big Six has a house edge which means in the long run the casino has an advantage of winning in the end. The house edge tends to be lower at the smaller payout amounts but the house edge, in general, is one of the highest when playing Big Six compared to most other casino games.

Big Six Wheel Payouts

The versions of Big Six differ from casino to casino, but a standard payout chart is shown below which is based on the Las Vegas Rules.

All wheels tend to have 54 segments which include 2 Jokers or Logos that pay out the most, we recommend you shop around when trying to find a version of Big Six if that is your game of choice.

BetPaysFrequencyHouse EdgeProbability
€11 to 12411.11%44.44%
€22 to 11516.67%27.78%
€55 to 1722.22%12.96%
€1010 to 1418.52%7.41%
€2020 to 1222.22%3.70%
Logo 140 to 1124.07%1.85%
Logo 240 to 1124.07%1.85%

As you will see from the above table, the more often a number appears, the lower the pay out but also the lower the house edge.

Although the Logos pay out 40 to 1, there is just 1 logo out of the 54 segments so the house edge – the chance the casino will win compared to the player winning – is very high.

Big Six Strategy

As mentioned previously, Big Six is a game of pure luck and requires no skill at all and therefore it is hard to put together a strategy that will increase your chances of leaving a session ahead.

The best bets are those with a lower house edge – the lower payouts – so you are more likely to win and finish up by betting on these segments. As these also have the highest probability of coming in, they represent the highest chance of you winning by far.

However, you are not going to get rich by betting on these segments due to the low payouts, so some players prefer to go for the Logos/Jokers which rarely come in but pay out a lot more when they do and when your luck is in.

If you are looking to spend some time gambling with the hope of walking away ahead at the end of a session, there are much better casino games around than Big Six.

Big Six Tips

Like any casino game, you need to ensure that you are betting within your means. Therefore, before you start a session, ensure that you decide how much you can afford to lose and make sure you stick to this amount. We would recommend that you start with at least 40 bets so if you intend on betting €1 per spin, you would need a budget of €40 to start a session.

When playing Big Six, ensure you aren’t tired, depressed or under the influence of drink or drugs otherwise your judgment will be impaired making it more likely you will lose.

The key to any casino game is to have fun and enjoy the session if the enjoyment goes then stop and walk away.

Cribbage – Rules Strategy & Tips

Cribbage Game
Cribbage is a simple card game played with 2 players.

The game of Cribbage involves scoring points by making runs, pairs, and combinations of cards. You play directly against your opponent and the game uses a standard deck of 52 cards.

Aces are always low in Cribbage, so an Ace can be combined with a 2 and a 3 to make a run, but not with a King and Queen. In terms of point’s value, all picture cards are worth 10 points; other numerical cards are worth their face value.

Objective of the Game

The aim of Cribbage is to be the first to 121 points. There is a peg board which keeps track of the score as opposed to using pen and paper, each player has 2 pegs with the one furthest back moving ahead of the front peg each time a score is recorded. The pegboard has 120 holes so the first player to reach the end of the board is declared the winner.

Cribbage peg board

How to play Cribbage

Cribbage is played in rounds. Each round is made up of 4 stages:
1 Discarding into the ‘Crib’
2 Pegging
3 Counting points in the Hand
4 Counting points in the Crib

After a few practice games, it will become clear how to play although the scoring for each round can take some getting used to. When playing Cribbage online, the computer will do the scoring for you, which makes things much easier.

To start a new game, each player chooses a card from the pack at random. The player who chooses the lower value card starts as the dealer and after each round, the dealer passes to the opposite player. If both players select a card of the same value, they pick again until the value of the 2 cards are different and the player with the lower value card starts as a dealer in the first round.

To start a round, each player is dealt 6 cards face down.

The non-dealer now chooses 2 cards to be discarded to the Crib. Once they have done this, the dealer chooses 2 of their cards to put into the Crib also. These cards are now left until the end of the round. The top card from the remaining top is turned over and placed face-up on the Crib cards.

It is recommended that you keep any cards that are pairs, runs or groups of 2 or more cards that add up to 15 and discard 2 of the 6 that don’t fall into this category.

The round continues with the player that is not the dealer choosing one of their remaining 4 cards and laying it face up in the center of the play area.

The total of the cards laid down is tracked and players continue to take turns to lay cards. If you cannot lay a card without the total exceeding 31 points, you cannot lay a card and that part of the round finishes when neither player can lay a card without the total going over 31.

During this part of the round, players receive points as follows:

Laying a card which makes the total 15:2 points
Laying a card which makes the total 31:2 points
Laying the last card of the round:1 point
Run of x cards:x points
Pair:2 points
3 of a kind:6 points
4 of a kind:12 points

It is worth noting at this point that a run doesn’t have to be played in consecutive cards.

If a 4 is laid followed by a 6, if the next card is a 5 then that player will receive 3 points as a 4, 5 and 6 have been laid together, even though it wasn’t in order. If another card such as a King were laid between the 4, 5 and 6, then no run would be given.

If no player can lay a card without taking the total above 31, the next player starts the total again by playing any card from their hand and this continues until both players have used their 4 cards.

Once the Pegging section has been completed, the non-dealer counts the points in their hand.

This consists of the 4 cards they have as well as the 1 card dealt face-up on the Crib section.

Points are awarded as follows:

Set of cards that add up to 15:2 points
Run of x cards:x points
Pair:2 points
3 of a kind:6 points
4 of a Kind12 points
Flush (not including top card)4 points
Flush (including top card)5 points
Jack of the same suit as top card:1 points

The dealer now does the same with their 4 cards along with the same card that was dealt face up on the Crib.

Once all points have been added for the Hands, the dealer gets to add up points for the 5 Crib cards – the card that was dealt face up, the 2 cards put into the Crib by the dealer and the 2 cards put into the Crib by the non-dealer.

Only the Dealer gets points for these cards, the following hand the non-dealer will become the Dealer to ensure fairness.

Points for the Crib cards are exactly the same as for the Hands, with the exception that in order to get points for a flush, the top Crib card must match.

Set of cards that add up to 15:2 points
Run of x cards:x points
Pair:2 points
3 of a kind:6 points
4 of a Kind12 points
Flush (not including top card)4 points
Flush (including top card)5 points
Jack of the same suit as top card:1 points

Play continues as above until one player reaches the holy grail of 121 points, at which time they are declared the winner.

Cribbage example game

The above is a screenshot of a Cribbage game. You will see the Crib on the left with the top card face up, your 4 cards face up in front of you and your opponent has led with a 2 giving you the chance to play next.

Cribbage Strategy

Cribbage is a simple game to play but can take a while to learn, therefore follow the below strategy to maximize your chances of winning.

The Crib only counts for the Dealer, therefore when you are in the Dealer position, it is worth trying to put good cards into the Crib if you can without making your hand a bad one. This also means that when you aren’t in the Dealer position, you should try and put the worst cards there as possible to minimize your opponent’s chances of getting points.

For example, a 5 would be a good card for the Dealer as any picture card or 10 would give them bonus points for reaching a total of 15. If you aren’t the Dealer, avoid putting in pairs or consecutive cards. Aces and Kings tend to be reasonable cards to add to the Crib when you aren’t the Dealer as these cannot be used in a run and aren’t a good combination when it comes to getting points.

When you come to the Pegging section, it is not a good idea to lead with a 5 as this will give your opponent points for reaching a total of 15 if they have any 10 or picture card. If you have a pair in your hand, it is a good idea to lead with one of them, if your opponent can make a pair then you will get 3 of a kind. Try and keep lower value cards to give you the best possible chance of totaling 15 or 31.

The best card to lead with is a 4 as this will ensure your opponent cannot total 15 whilst you will always have a chance to get 15 whatever card your opponent plays.

If your opponent leads with a card giving you a choice of getting a pair or a total of 15, the 15 is the best option.

Finally, try and avoid making a total of 21 as this means your opponent can get 31 if they have any 10 or picture card.

Cribbage Tips

Cribbage can take time to get used to, especially the scoring side of the game. If you are a new player, we suggest you try playing for free first to get used to the rules and scoring before you start playing for real money.

Try and trap your opponent to get larger runs – for example, if you have a 7 and 9, lead with the 7 so if your opponent has an 8, they are likely to play it giving them points for a total of 15. You can then lay the 9 giving you 3 points for a run of 3, which is worth more.

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Cribbage – Reglas Estrategia y Consejos

Cribbage Game
Cribbage es un juego de cartas simple jugado con 2 jugadores.

El juego de Cribbage implica anotar puntos haciendo carreras, pares y combinaciones de cartas. Juegas directamente contra tu oponente y el juego utiliza una baraja estándar de 52 cartas.

Los ases siempre son bajos en Cribbage, por lo que un as se puede combinar con un 2 y un 3 para hacer una carrera, pero no con un rey y una reina. En términos de valor de punto, todas las tarjetas de imagen valen 10 puntos; otras cartas numéricas valen su valor facial.

Objetivo del Juego

El objetivo de Cribbage es ser el primero en 121 puntos. Hay un tablero de clavijas que realiza un seguimiento de la puntuación en lugar de usar bolígrafo y papel, cada jugador tiene 2 clavijas con el más alejado hacia atrás moviéndose por delante de la clavija delantera cada vez que se registra una puntuación. El tablero de clavijas tiene 120 hoyos por lo que el primer jugador que llegue al final del tablero es declarado ganador.

Cribbage peg board

Cómo jugar Cribbage

Cribbage se juega en rondas. Cada ronda se compone de 4 etapas:
1 Descartar en la ‘cuna’
2 clavijas
3 Puntos de conteo en la mano
4 Puntos de conteo en la cuna

Después de algunos juegos de práctica, quedará claro cómo jugar aunque la puntuación de cada ronda puede tomar algo de acostumbrarse. Al jugar Cribbage en línea, la computadora hará la puntuación por ti, lo que hace las cosas mucho más fáciles.

Para iniciar una nueva partida, cada jugador elige una carta del paquete al azar. El jugador que elige la carta de valor inferior comienza como el distribuidor y después de cada ronda, el crupier pasa al jugador opuesto. Si ambos jugadores seleccionan una carta del mismo valor, vuelven a elegir hasta que el valor de las 2 cartas sea diferente y el jugador con la carta de menor valor comience como crupier en la primera ronda.

Para comenzar una ronda, cada jugador recibe 6 cartas boca abajo.

Ahora, el no distribuidor elige 2 cartas para descartarlas en la cuna. Una vez que han hecho esto, el crupier elige 2 de sus cartas para poner en la cuna también. Estas cartas se dejan ahora hasta el final de la ronda. La carta superior de la parte superior restante se da vuelta y se coloca boca arriba en las cartas de la Cuna.

Se recomienda conservar todas las cartas que sean pares, carreras o grupos de 2 o más cartas que sumen hasta 15 y descarte 2 de las 6 que no entren en esta categoría.

La ronda continúa con el jugador que no es el crupier eligiendo una de sus 4 cartas restantes y colocándolo boca arriba en el centro del área de juego.

El total de las cartas establecidas es rastreado y los jugadores continúan turnándose para colocar cartas. Si no puedes colocar una carta sin que el total supere los 31 puntos, no puedes colocar una carta y esa parte de la ronda termina cuando ninguno de los jugadores puede colocar una carta sin que el total supere 31.

Durante esta parte de la ronda, los jugadores reciben puntos de la siguiente manera:

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Colocación de una tarjeta que hace que el total 15:2 puntos
Colocación de una tarjeta que hace que el total 31:2 puntos
Colocación de la última tarjeta de la ronda:1 punto
Ejecución de x tarjetas:x puntos
Par:2 puntos
3 de una especie:6 puntos
4 de una especie:12 puntos

Vale la pena señalar en este punto que una carrera no tiene que ser jugada en cartas consecutivas.

Si un 4 es colocado seguido por un 6, si la siguiente carta es un 5 entonces ese jugador recibirá 3 puntos como un 4, 5 y 6 han sido colocados juntos, aunque no estaba en orden. Si otra carta como un rey fuera colocada entre los 4, 5 y 6, entonces no se daría ninguna carrera.

Si ningún jugador puede colocar una carta sin tomar el total por encima de 31, el siguiente jugador comienza el total nuevamente jugando cualquier carta de su mano y esto continúa hasta que ambos jugadores hayan usado sus 4 cartas.

Una vez que se haya completado la sección de trazabilidad, el no distribuidor cuenta los puntos en su mano.

Esto consiste en las 4 cartas que tienen, así como la 1 carta repartida boca arriba en la sección de la cuna.

Los puntos se otorgan de la siguiente manera:

Conjunto de cartas que suman hasta 15:2 puntos
Ejecución de x tarjetas:x puntos
Par:2 puntos
3 de una especie:6 puntos
4 de un Kind12 puntos
Flush (no incluye la tarjeta superior)4 puntos
Flush (incluyendo la tarjeta superior)5 puntos
Jack del mismo palo que la carta superior:1 puntos

El crupier ahora hace lo mismo con sus 4 cartas junto con la misma carta que se repartió boca arriba en la cuna.

Una vez que se han añadido todos los puntos a las Manos, el crupier puede sumar puntos para las 5 cartas de la cuna: la carta que se repartió boca arriba, las 2 cartas puestas en la cuna por el repartidor y las 2 cartas puestas en la cuna por el no-distribuidor.

Sólo el distribuidor obtiene puntos para estas cartas, la siguiente mano el no distribuidor se convertirá en el distribuidor para garantizar la equidad.

Los puntos para las cartas de la Cuna son exactamente los mismos que para las Manos, con la excepción de que para obtener puntos por un color, la carta de Cuna superior debe coincidir.

Conjunto de cartas que suman hasta 15:2 puntos
Ejecución de x tarjetas:x puntos
Par:2 puntos
3 de una especie:6 puntos
4 de un Kind12 puntos
Flush (no incluye la tarjeta superior)4 puntos
Flush (incluyendo la tarjeta superior)5 puntos
Jack del mismo palo que la carta superior:1 puntos

El juego continúa como se indica arriba hasta que un jugador alcanza el santo grial de 121 puntos, momento en el que se declara ganador.

Cribbage example game

Lo anterior es una captura de pantalla de un juego de Cribbage. Verás la cuna a la izquierda con la carta superior boca arriba, tus 4 cartas boca arriba delante de ti y tu oponente ha liderado con un 2 dándole la oportunidad de jugar a continuación.

Estrategia de Cribbage

Cribbage es un juego sencillo de jugar pero puede tardar un tiempo en aprender, por lo tanto sigue la siguiente estrategia para maximizar tus posibilidades de ganar.

La cuna solo cuenta para el distribuidor, por lo tanto, cuando estás en la posición de distribuidor, vale la pena intentar poner buenas cartas en la cuna si puedes sin hacer que tu mano sea mala. Esto también significa que cuando no estés en la posición de crupier, deberías intentar poner las peores cartas allí como sea posible para minimizar las posibilidades de que tu oponente obtenga puntos.

Por ejemplo, un 5 sería una buena carta para el distribuidor ya que cualquier tarjeta de imagen o 10 les daría puntos de bonificación por alcanzar un total de 15. Si usted no es el distribuidor, evite poner en pares o cartas consecutivas. Los ases y los reyes tienden a ser cartas razonables para añadir a la cuna cuando no eres el distribuidor, ya que estas no se pueden usar en una carrera y no son una buena combinación cuando se trata de obtener puntos.

Cuando llegas a la sección de pegging, no es buena idea liderar con un 5, ya que esto le dará a tu oponente puntos por alcanzar un total de 15 si tienen alguna tarjeta de 10 o imagen. Si tienes un par en la mano, es una buena idea liderar con uno de ellos, si tu oponente puede hacer un par entonces obtendrás 3 de una especie. Intenta mantener cartas de menor valor para darte la mejor oportunidad posible de llegar a un total de 15 ó 31.

La mejor carta para liderar es un 4, ya que esto asegurará que tu oponente no puede tener un total de 15, mientras que siempre tendrás la oportunidad de obtener 15 cualquiera que sea la carta que juegue tu oponente.

Si tu oponente lidera con una carta que te da la opción de conseguir un par o un total de 15, el 15 es la mejor opción.

Finalmente, intenta evitar hacer un total de 21 ya que esto significa que tu oponente puede obtener 31 si tiene alguna tarjeta de 10 o imagen.

Consejos de Cribbage

Cribbage puede tomar tiempo para acostumbrarse, especialmente el lado de anotación del juego. Si eres un jugador nuevo, te sugerimos que intentes jugar gratis primero para acostumbrarte a las reglas y anotar antes de empezar a jugar con dinero real.

Intenta atrapar a tu oponente para conseguir carreras más grandes, por ejemplo, si tienes un 7 y 9, lidera con el 7 así que si tu oponente tiene un 8, es probable que jueguen dándoles puntos por un total de 15. A continuación, puede colocar el 9 dándole 3 puntos para una carrera de 3, que vale más.

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How to Play Gin Rummy

Gin Rummy

How to Play Gin Rummy

Gin Rummy is a card game for 2 to 4 players.

A standard deck of 52 playing cards is used with no jokers.

Aces are always low and in terms of points, all picture cards are worth 10 and the rest are worth the number of pips on the card – so 5 is worth 5 points, 8 is worth 8 points, etc.

Each player uses their 10 cards to make combinations of 3 or more cards making up a run or cards of the same rank.

Gin Rummy Rules

Each player chooses a random card to start and the player with the highest value card becomes the dealer for the first round. From the first hand forward, the player who wins the previous round is the dealer for the following round.

10 cards are dealt face down to each player and the remaining cards are placed into the center of the play area with the top card turned upwards.

The player to the left of the dealer goes first. The first round, each player can decide whether to pick up the upturned card and discard one of the 10 in their hand or keep the 10 cards they have.

If they choose to pick up the card and discard one, the next player has the choice of picking up the previously discarded card or keeping the 10 they have.

Once each player has had their first turn, the players then have to pick one card up and discard one card each turn. If they don’t want the face-up card, they can pick the top card from the remaining pack in the middle of the play area. They then have to discard one card to ensure they always have 10 cards in their hand.

Play continues in this way until one player wins.

Gin Rummy Rules

Above is an example of a layout for a game of Gin Rummy. Each player has 10 cards, you can only view yours and not your opponents, there are 2 piles of cards in the middle of the play area and you can take the upturned card if you wish – which your opponent will have discarded – or choose one from the face-down pile.

How to Score Points in Gin Rummy

Players need to use at least 9 of their 10 cards to make runs – cards in numerical order and of the same suit – or 3 or more cards of the same rank – value. Remember, Aces only count as low and therefore a player can have a hand of Ace, 2 and 3 but not Queen, King and Ace.

The game ends when one player has 9 or 10 matched cards. After they discard for the final time, if they use all 10 cards they would call Gin and turn their cards over, if they use 9 of the 10 they would Knock and turn their cards over to show what cards they have. Points are then worked out.

If a player uses all 10 cards, so a run of 4, a run of 3 and a set of 3 for example, then they have no points and win the hand.

If they use 9 of the 10 cards, then they have the value of the remaining card in their hand. All picture cards are worth 10 points, other cards are worth points equal to their face value.

The losing player shows their cards and any runs or sets of 3 or more cards are put to one side. The value of the remaining cards is added together to work out their total points value.

The winner of the hand is the player with the fewest points, they win the difference in the value of their cards compared to their opponents. If the winner of the hand uses all 10 cards, they have a points value of 0.

If a player uses all 10 cards, they would call Gin, then they get a 20 point bonus from the hand as well as the difference in points. If a player uses 9 cards they would Knock and receive a 10 point bonus if the value of their remaining card is less than the value of their opponents remaining card/s. If it is higher than their opponent they receive the 10 point bonus as well as the difference in points.

How to Win at Gin Rummy

After each hand, the points for each player are added together. The winner of an overall game of Gin Rummy is the player who reaches 100 points in total first.

Gin Rummy Strategy

As Gin Rummy is a quick and easy game to play, there isn’t much of a strategy to follow. However, there are a few ways you can increase your chances of winning.

Keep an eye on what cards your opponent discards. This can give you an idea of what they are trying to get, for example, if they pick up a 7 of diamonds then you know they are either after 7’s or a run that includes a 7 of diamonds. If you have any cards that could assist either of these, try and keep hold of them for as long as possible.

Another advantage of knowing what has been discarded is that it gives you a better idea for what cards are left. If you see your opponent discard two Jacks, there is no point in keeping a pair of Jacks yourself in the hope of getting a set.

If you have a choice of cards to discard, keep the lower ones instead of the higher ones. The more points you have at the end of the game for cards that aren’t involved in a set or run, the better for your opponent. If you do lose a hand, it is better to do so with lower value cards.

Knock early to try and catch your opponent with as many unmatched cards as possible. Although some players prefer waiting until they have Gin – using all 10 cards – it is worth Knocking when you have used 9 cards if there are a lot of cards left as your opponent may not have many matched cards and therefore you will be looking at more points than if you wait for a few more hands for Gin.

Gin Rummy Tips

Wherever possible, avoid taking a card from the discard pile. This gives your opponent information about the kind of hand/s you are looking to get and could lead to them withholding a card or cards that you need. Unless the card from the discard pile completes a run or set, avoid.

We mentioned in the Strategy section about Knocking early, this goes the other way in that if you Knock late with a weak hand your opponent may well have gotten rid of the high value ‘deadwood’ and have a low hand so even if you Knock later on there is no guarantee you will win.
If the cards you hold are the later, the more you should consider trying to get Gin instead of Knocking.

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Red Dog Poker – Rules Strategy & Tips

Red Dog Poker
Red Dog Poker is also known as Yablon and is a variation of the casino game Acey-Deucey or In-Between. It shouldn’t be confused with Red Dog which is another card game altogether.

This casino game is very simple to learn, which is found in most internet casinos. In terms of land-based casinos, Red Dog Poker has been falling in popularity and fewer and fewer casinos are featuring it.


It can be played with between 1 and 8 decks of cards, depending on where you play. However, as only 3 cards are used in any hand, this is less important than in other casino games. The higher number of decks in use, the lower the house edge – although not by much – which is the opposite of most casino games such as Blackjack, where the more decks in play the higher the house edge.

Aces always count as high in Red Dog Poker and suits are irrelevant. All other cards are ranked as in poker with 2 as the lowest.

First of all, you need to decide how much to bet. As in some table games, there is a possibility of 2 bets every hand so take this into account when deciding how much to bet.

The Dealer now deals 2 cards face up in front of them. What happens next depends on the value of these cards.

If the cards are consecutive, so 5 and 6 or Jack and Queen, for example, the bet is a push and is refunded. The hand is then over.

If the value of the 2 cards is the same, a third card is dealt straight away. If the 3rd card is the same value as the first 2, the player wins the bet at odds of 11 to 1. If not, the hand is a push and all bets are refunded. Either way, the hand is then over.

If the cards are not of equal value or consecutive, the Dealer announces the ‘Spread’. This is the difference in value between the 2 cards. For example, if the cards were 4 and 10, the Spread would be 5 – there are 5 numbers in between the two, 5, 6, 7, 8 and 9.

The aim of the game is to get the 3rd and final card in between the first 2 cards. The further apart these first 2 cards are, the better the chances of winning but the lower the odds.

Once the Spread has been announced, the Player has the choice of ‘Ride’ or ‘Stand’. If you choose to ‘Ride’, you will need to place a further bet equal to the initial bet. If you ‘Stand’, then no further bet is necessary.

A third card is then dealt by the Dealer.

If the third card is between the first 2, the Player wins according to the paytable below:

15 to 1
24 to 1
32 to 1
41 to 1
51 to 1
61 to 1
71 to 1
81 to 1
91 to 1
101 to 1
111 to 1

If the third card is equal to either of the other 2 cards, higher than the highest one or lower than the lowest one, the Player loses all bets.

Red Dog Poker Table Game

Above is a standard layout for the online version of Red Dog Poker.

In the above example, the Player has bet €5, the Spread is 8. The Player now has the choice of ‘Ride’ and therefore betting a further €5 that the third card will be between 2 and Jack, or ‘Stand’ which means they don’t want to place a further bet.

If the third card is a 3, 4, 5, 6, 7, 8, 9 or 10, the player will win their original bet and the ‘Ride’ bet if they make one at odds of 1 to 1. If the third card is a 2, Jack, Queen, King or Ace, they will lose their initial bet and any ‘Ride’ bet they make.

Red Dog Poker Strategy

Let’s take a look at the chances of winning for each possible Spread.

Number of Cards SpreadPaysProb. Of WinningPlayer Edge

As you can see from the above table, the Player starts to get an Edge when the Spread is 7 or higher. This is when there is more chance of winning the hand than losing.

Red Dog Poker is a simple game to learn and it follows that the strategy is a simple one as well – If the Spread is 6 or below, ‘Stand’ as there is more chance of losing the hand than winning.

If the Spread is 7 or above, ‘Ride’ as there is a better chance of winning than losing so it pays in the long term to maximize your stake.

When playing this strategy, the House Edge for Red Dog Poker is 2.80% approximately, depending on the number of decks in play.

Red Dog Poker Tips

With most casino games, we would recommend you split your budget into a minimum of 40 bets to ensure you have enough to make the funds last for a while. With Red Dog Poker, there is the opportunity to make a second bet, which you should do if the Spread is 7 or greater. Take this into account when deciding on an initial bet amount.

Don’t play Red Dog Poker, or any other casino game for that matter, when you are tired, stressed or consumed excessive amounts of alcohol as it will impair your judgment and decrease your chances of winning. Although Red Dog Poker is a very simple game to play, and there are very few decisions to be taken, it is still important to be at your sharpest to make sure you play to the optimal strategy.

As with any form of gambling, it is important to only bet within your means and not start to chase any losses trying to win your money back.

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History of the World Poker Tour

 History of the World Poker Tour

Although many consider the WPT – World Poker Tour – to be the smaller sibling of the WSOP – World Series of Poker, it does have a place within the industry.

Launched in 2002 as opposed to 1970 for the WSOP, the WPT was the idea of Steven Lipscomb, CEO at the time of the World Poker Tour Enterprise. He was also a TV producer and attorney.

He aimed to create high buy-in events and then broadcast the final table allowing players to the hole cards, therefore feeling more involved. The WSOP hadn’t introduced this concept at the time.

With commentary from professional players giving a commentary on what was happening as well as their verdict on the quality of the play, Lipscomb hoped to bring mainstream poker to the masses.

This internationally televised gaming event launched in late 2002 and ran until April 2003.

TV ratings were good and the idea and layout proved popular.

As the final tables were generally 6-handed, there tended to be a lot more action than if there were 9 players. Allay this to the audience being able to view the hole cards for the first time and the popularity of the 2 main commentators, Vince Van Patten and Mike Sexton, the format was a sure-fire winner.

In the 2nd season, there were over 150 countries broadcasting the show which really helped drive the poker boom of the early 2000s.

The event grew every year until 2007 with some of the top names in the poker world realizing that not only could they win a lot of money by taking part, but they could gain cult celebrity status the world over due to the high viewing figures.

Buy-ins ranged from $3,500 right up to $25,000 ensuring that only the crème-de-la-crème of the poker world was able to take part in the big events.

In 2007 the series was at its height giving life-changing prize pools and the largest payout in WPT history of just under $4m to Carlos Mortensen.

It was the 2nd largest poker tournament series in the world after the WSOP but the recession in the US and a change of lawmaking online poker illegal led to a drop in attendances and prize pools, although it did remain a popular series.

In 2008, the owners decided to start an online presence despite the ban on real money online poker in the US, giving prices worth $100k every month for free. The hope was that the law would change back making online poker legal again and giving them a nice share of the market.

Also in 2008, winners started receiving a bracelet on top of the prize money, a move making it more in line with the WSOP. All previous winners received one in recognition of their past performances.

November 2009 saw the sale of the WPT brand to one of the world’s largest online poker sites, Party Poker. They paid $12.3m for the rights and set about changing it from the very US focussed to worldwide.

The series expanded in Europe more than any other area and took in many smaller casinos with smaller buy-ins aimed at the average poker player as opposed to the top-end players it had previously aimed at.

Today, the WPT visits all continents, over 20 countries with events in some 35 casinos with a range of buy-ins.

Regional events to qualify for these bigger events also take place in many more places.

Party Gaming merged with Bwin to form Digital Entertainment in 2011 and in 2014 the WPT announced a partnership with Ourgame, allowing it to expand into many areas across Asia.

In 2015, it was announced that Ourgame had brought the full rights to the WPT from for $35m cash.

They remained the owners until recently when it was announced at the back end of 2018 that Black Ridge Acquisition Corp agreed to purchase both WPT Enterprises and Allied Esports International from Ourgame International Holdings with the aim of merging them and creating a new company, Allied Esports Entertainment. The price was reported to be $150 million for both.

“In more than 40 years in the gaming and entertainment business, this is the most exciting opportunity I have seen,” the Chairman of the Board of the new company, Lyle Berman – also a member of the Poker Hall of Fame – said. “The capital from the Black Ridge SPAC will be used to expand AESE’s global property network, accelerating their first-mover advantage as the company continues to build a brand that is synonymous with esports.”

It remains to be seen on how the future of the WPT will unfold.

Player of the Year

During the first 8 seasons of the WPT, the 6 players making the final table of each event, along with the person finishing 7th in each, earned points which went towards crowning the WPT Player of the Year.

1st Place: 1,000 points
2nd Place: 700 points
3rd Place: 600 points
4th Place: 500 points
5th Place: 400 points
6th Place: 300 points
7th Place: 200 points.

From season 9 onwards, points awarded were adjusted depending on the number of entries.

All players finishing now receive at least 50 points, the winner receives 600 for events where the total prize-pool is less than $500K and 1,400 points for events with a prize-pool over $4 million.

A sliding scale determines how many points are available for those prize-pools in the middle of these amounts.


The full list of WPT Player of the Year is as follows:

Season 162017-2018Art PapazyanUSA
Season 152016-2017Benjamin ZamaniUSA
Season 142015-2016Mike ShariatiUSA
Season 132014-2015Anthony ZinnoUSA
Season 122013-2014Mukul PahujaUSA
Season 112012-2013Matthew SalsbergUSA
Season 102011-2012Joe SerockUSA
Season 92010-2011Andy FrankenbergerUSA
Season 82009-2010Faraz JakaUSA
Season 72008-2009Bertrand GrospellierFrance
Season 62007-2008Jonathan LittleUSA
Season 52006-2007J. C. TranVietnam
Season 42005-2006Gavin SmithCanada
Season 32004-2005Daniel NegreanuCanada
Season 22003-2004Erick LindgrenUSA
Season 12002-2003Howard LedererUSA


WPT Championship Winners

Each season of the WPT ends with the $25,000 WPT World Championship. This changed to the Tournament of Champions from season 14 onwards.

The winners of each seasonal Championship/Tournament of Champions are as follows:

Season 162017-2018Matt WaxmanUSA$463,375
Season 152016-2017Daniel WeinmanUSA$381,500
Season 142015-2016Farid YachouMorocco$381,600
Season 132014-2015Asher ConniffUSA$973,683
Season 122013-2014Keven StammenUSA$1,350,000
Season 112012-2013David RheemUSA$1,150,279
Season 102011-2012Marvin RettenmaierGermany$1,196,858
Season 92010-2011Scott SeiverUSA$1,618,344
Season 82009-2010David WilliamsUSA$1,530,537
Season 72008-2009Yevgeniy TimoshenkoUkraine$2,149,960
Season 62007-2008David ChiuUSA$3,389,140
Season 52006-2007Carlos MortensenEcuador$3,970,415
Season 42005-2006Joe Bartholdi JrUSA$3,760,165
Season 32004-2005Tuan LeVietnam$2,856,150
Season 22003-2004Martin De KnijffSweden$2,728,356
Season 12002-2003Alan GoehringUSA$1,011,866

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History of the WSOP

 History of World Series of Poker

The WSOP – World Series of Poker – is an annual festival of many tournaments that take place in the summer in Las Vegas.

It is considered the holy grail of poker tournaments by many top players that give away life-changing sums of money every year.

The WSOP Main Event costs $10,000 to enter, and in 2018 the winner received $8,800,000 – one of the largest prizes in history.

Many online poker sites run satellites to one of the 50+ tournaments available which typically includes flights and accommodation for two as well as entry to at least one tournament.



A Poker World Series was first introduced back in 1969. It was a US only event known as the Texas Gambling Reunion.

The first event was by invite only which took place in Reno.

The first open event was the following year, through an idea initially thought up and run by Benny Binion, a poker player, and casino owner.

The first event was just a number of cash games across several formats that included Deuce to Seven Low-ball, Five-card Stud, Seven-card Stud, Razz and Texas Hold’em.

As these were cash games, the winner got voted for by other players and it was Johnny Moss who won a silver cup.

The following year the format as the Main Event became a Texas Hold’em Freezeout tournament, which has remained the same to this day.

Harrah’s Entertainment – which is now known as Caesars Entertainment – purchased Binions Horseshoe back in 2004 and with it the rights to the WSOP.

The location changed to their own Rio hotel & casino just off the main strip in Las Vegas.

They set about making the WSOP what it is today – the first Main Event back in 1970 had seven entrants, in 2018 this was a slightly healthier 7,874. Prize money in 1970 was zero with just a silver cup going to the winner, the following year six entrants gave the winner a prize of $30,000. In 2018, American John Cynn walked away with $8.8m!

WSOP Format

The World Series of Poker has grown in entries and events most years since.

Up until 1975, a cash prize was all the winner got, but in 1976 the iconic bracelet is also given to the winner of each event, and poker players often think a player hasn’t made it until they own at least one of these.

After its launch, the tournament steadily grew through the 1970s with a total of 52 players in 1982.

Then came the introduction of satellites to the main event meaning the Main Event and its $10,000 buy-in became much more accessible to the everyday player.

1987 saw more than 2,100 players take part in the overall event with 152 entering the Main Event itself.

With the advent of online poker came more and more opportunities for players from all over the world to qualify and as a result of this, online satellites were the most significant reason that saw Main Event numbers go from 839 in 2003 to 2,576 in 2004 and 5,619 in 2005.

It peaked at 8,773 in 2006 around the same time a new law passed in the United States making online poker illegal.

The numbers reduced as a result and have swung between 6,000 and 8,000 since although the second highest was in 2018 with 7,874 entries.

In 2012, the introduction of The Big One for One Drop saw the first poker tournament with an entry fee of $1m. 11% of this amount went to charity, and it attracted many true high-rollers.

Winners and Entrants

YearCountryWinnerEntrantsPrize Money
1970United StatesJohnny Moss7N/A
1971United StatesJohnny Moss6$30.000
1972United StatesThomas Preston Jr8$80.000
1973United StatesWalter Pearson13$130.000
1974United StatesJohnny Moss16$160.000
1975United StatesBrian Roberts21$210.000
1976United StatesDoyle Brunson22$220.000
1977United StatesDoyle Brunson34$340.000
1978United StatesBobby Baldwin42$210.000
1979United StatesHal Fowler54$270.000
1980United StatesStu Ungar73$385.000
1981United StatesStu Ungar75$375.000
1982United StatesJack Straus104$520.000
1983United StatesTom McEvoy108$540.000
1984United StatesJack Keller132$660.000
1985United StatesBill Smith140$700.000
1986United StatesBerry Johnston141$570.000
1987United StatesJohnny Chan152$625.000
1988United StatesJohnny Chan167$700.000
1989United StatesPhil Hellmuth178$755.000
1990IranMansour Matloubi194$895.000
1991United StatesBrad Daugherty215$1.000.000
1992IranHamid Dastmalchi201$1.000.000
1993United StatesJim Bechtel220$1.000.000
1994United StatesRuss Hamilton268$1.000.000
1995United StatesDan Harrington273$1.000.000
1996United StatesHuck Seed295$1.000.000
1997United StatesStu Ungar312$1.000.000
1998United StatesScotty Nguyen350$1.000.000
1999Republic of IrelandNoel Furlong393$1.000.000
2000United StatesChris Ferguson512$1.500.000
2001EcuadorJuan Carlos Mortensen613$1.500.000
2002United StatesRobert Varkonyi631$2.000.000
2003United StatesChris Moneymaker839$2.500.000
2004United StatesGreg Raymer2,576$5.000.000
2005AustraliaJoe Hachem5,619$7.500.000
2006United StatesJamie Gold8,773$12.000.000
2007United StatesJerry Yang6,358$8.250.000
2008DenmarkPeter Eastgate6,844$9.152.416
2009United StatesJoe Cada6,494$8.547.042
2010CanadaJonathan Duhamel7,319$8.944.310
2011GermanyPius Heinz6,865$8.715.638
2012United StatesGreg Merson6,598$8.531.853
2013United StatesRyan Riess6,352$8.361.570
2014SwedenMartin Jacobson6,683$10.000.000
2015United StatesJoe McKeehen6,420$7.683.346
2016United StatesQui Nguyen6,737$8.005.310
2017United StatesScott Blumstein7,221$8.150.000
2018United StatesJohn Cynn7,874$8.800.000


Most Bracelets

Although the Main Event is the tournament everyone wants to win, there are many smaller tournaments throughout the WSOP series and each one pays out cash depending on the number of entries as well as a WSOP Bracelet.

Those players with the most Bracelets are:

CountryPlayerMain Event WinsBracelets
United StatesPhil Hellmuth115
United StatesDoyle Brunson210
United StatesJohnny Chan210
United StatesPhil Ivey010
United StatesJohnny Moss39
United StatesErik Seidel08
United StatesBilly Baxter07
United StatesMen Nguyen07


WSOP Player of the Year

In 2004, a new award for player of the year was introduced. This takes into account how players fare across all events from a WSOP including wins, final tables and cashes.

YearCountryPlayerWinningsBraceletsCashesFinal Tables
2004CanadaDaniel Negreanu$346,280165
2005United StatesAllen Cunningham$1,007,115154
2006United StatesJeff Madsen$1,467,852244
2007United StatesTom Schneider$416,829233
2008United StatesErick Lindgren$1,348,528153
2009ItalyJeff Lisandro$807,521364
2010United StatesFrank Kassela$1,255,314263
2011United StatesBen Lamb$5,352,970154
2012United StatesGreg Merson$9,785,354252
2013CanadaDaniel Negreanu$1,954,0542104
2014GermanyGeorge Danzer$878,9333105
2015RussiaMike Gorodinsky$1,766,487183
2016United StatesJason Mercier[$960,4242114
2017United StatesChris Ferguson$428,4231233
2018United StatesShaun Deeb$2,545,6232204



The following are some of the records currently held in the WSOP:

Most Final Tables
53 – Phil Hellmuth

Most Cashes
109 – Phil Hellmuth

Highest Career Earnings
$21,835,100 – Antonio Esfandiari

Highest Earnings from One Event
$18,346,673 – Antonio Esfandiari

Youngest Bracelet Winner
18 years, 364 days – Annette Obrestad

Oldest Bracelet Winner
81 years, 0 days – Johnny Moss

Most Bracelets in 1 Year
3 –
Ted Forrest
Puggy Pearson
Jeff Lisandro
Phil Hellmuth
Phil Ivey
George Danzer

Most Final Tables in 1 Year
6 – An Tran

Most Cashes in 1 Year
23 – Chris Ferguson

Oldest Participant
97 years – Jack Ury

WSOP Main Event Records
Most Main Event Wins

3 –
Stu Ungar
Johnny Moss

Highest Main Event Winnings
$12,000,000 – Jamie Gold

Most Main Event Final Tables
5 each –
Jesse Alto
Doyle Brunson

Most Main Event Cashes
10 – Berry Johnston

Youngest Main Event Winner
21 years, 357 days – Joe Cada

Oldest Main Event Winner
66 years, 358 days – Johnny Moss