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The Guetting Progression – Part 1

Guetting Progression System
Charles Guetting was a French mathematician who apparently got rich at Monte Carlo years ago using this.

Well…we haven’t gotten rich using it but have not done too badly either.

And since we started using it we have kissed the Martingale system, Labouchere Cancellation system and the Alexembert system goodbye.

Being a REAL mathematician, Guetting did his sums and concluded that if we’re going to increment progressively, first we have to get some fire under our ass, and then keep burning. But if the fire goes out, we’ve got enough wood to stay warm.

Here’s how it works. First off, digest the following table and then forget it:

First Level = 1 unit
Second Level = 1.5 / 2 / 3 units
Third Level = 4 / 6 / 8 units
Fourth Level = 10 / 15 / 20 units

This was Guetting’ s original master plan.

But what is 1.5 of a unit?
Good question and you must have taken Greek literature at college if you’re asking.

Ok, say you have beans and don’t want to cut any in half…how do you get 1.5 of any value of beans?

You start with 2 beans and make that your 1 unit value so 1.5 of 2 beans (one and a half of two) is three beans.
Got it?

Basically, we’ve doubled Guetting’ s original table values above to get playable and understandable numbers for us simple folk.

To simplify your calculator finger work, here’s the resulting table in the logical uncut bean units:

First level = 2 units
Second level = 3 / 4 / 6 units
Third level = 8 / 12 / 16 units
Fourth Level = 20 / 30 / 40 units

We suggest you write this down in any way that you can associate with it and remember it at the real table.
If you smoke, write it on the back of your cigarette box.
If you don’t smoke – pretend you do.

The levels might be considered as gears.
If you progress in Level 2 from 3 mph to 4 mph and then to 6 mph, you change gears up to Level 3 and go to 8 mph…. etc.

The mechanism:
This system is applied to even outside bets and we’ll take red and black as our primary example.

The logic is as follows:
After TWO consecutive wins on one unit at any level – you go up to the next higher unit IN THAT LEVEL.
After the last unit at any level has won twice you go up one level to the first unit of that new level.

If you’re betting a unit at any level for the first time and lose, you go back to jail and to the first unit in the previous level.

If you’ve won on one unit at any level the first time but lose on the second bet on that same unit – you repeat the bet starting again from that same unit since one win is canceled by a loss of the same bet.

Let’s give it a go.

Here’s the table again:
First level = 2 unit
Second level = 3 / 4 / 6 units
Third level = 8 / 12 / 16 units
Fourth Level = 20 / 30 / 40 units

You place 2 chips on red.
If you win – good for you and bet 2 units again on red.
If you lose – bad for you AND START OVER AGAIN betting 2 units once more on red.

If you keep losing, keep betting two units. FOREVER.
Or until the ambulance arrives.

This means if you lose 10 times in a row on red, you have only bet 2 chips every time and lost 20 units.

This is what makes the system affordable but wait till you add our ‘Jump the Tram’ variant.

Getting back to winning: If you win on the first bet with 2 chips, you repeat it with 2 chips again because you repeat every unit bet of every level once it has won.

Here’s a plausible sequence:
And here’s the table again for your convenience:
First level = 2 unit
Second level = 3 / 4 / 6 units
Third level = 8 / 12 / 16 units
Fourth Level = 20 / 30 / 40 units

(first and only unit in level 1)
2 = win = gain 2
2 = win = gain 4

(next level – level 2 – unit 1)
3 = win = gain 7
3 = win = gain 10

(still level 2 – unit 2)
4 = win = gain 14
4 = win = gain 18

(still level 2 – unit 3)
6 = win = gain 24
6 = win = gain 30

You’ve now won in 8 consecutive spins and have gained 30 units.

Continued in Part II

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